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Mac Cube 4: Multimedia Applications
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SHAPES2.POV
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1993-10-01
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// Persistence Of Vision raytracer version 2.0 sample file.
// By Chris Young
// This image contains an example of every shape from SHAPES2.INC
#include "colors.inc"
#include "shapes.inc"
#include "shapes2.inc"
camera {
location <10, 10, -20>
direction <0, 0, 1.5>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <2, 0, 0>
}
light_source {<0, 1000, -1000> color LightGray}
light_source {<150, 100, -100> color LightGray}
#declare Col1 =-9
#declare Col2 =-3
#declare Col3 =3
#declare Col4 =8
#declare Row1 =6
#declare Row2 =0
#declare Row3 =-6
object { Tetrahedron
pigment {Red}
bounded_by {sphere{<0, 0, 0>, 3}}
translate <Col1, 2, Row1>
}
object { Octahedron
pigment {Green}
bounded_by {sphere{<0, 0, 0>, 1.8}}
translate <Col2, 1.8, Row1>
}
object { Dodecahedron
pigment {Blue}
bounded_by {sphere{<0, 0, 0>, 1.3}}
translate <Col3, 1.3, Row1>
}
object { Icosahedron
pigment {Magenta}
bounded_by {sphere{<0, 0, 0>, 1.3}}
translate <Col4, 1.3, Row1>
}
object { HalfCone_Y
pigment {Yellow}
bounded_by {sphere{<0, 0, 0>, 1.5}}
translate <Col1, 1.5, Row2>
}
object { Hexagon
pigment {Cyan}
bounded_by {sphere{<0, 0, 0>, 1.5}}
translate <Col2, 1.5, Row2>
}
object { Rhomboid
pigment {Tan}
bounded_by {sphere{<0, 0, 0>, 2.3}}
translate <Col3, 1.5, Row2>
}
object { Pyramid
pigment {Orange}
bounded_by {sphere{<0, 0, 0>, 5}}
translate <Col4, 1.5, Row2>
}
object { Square_X
pigment {NeonPink}
translate <Col2, 1, Row3>
}
object { Square_Y
pigment {Scarlet}
translate <Col3, 1, Row3>
}
object { Square_Z
pigment {NeonBlue}
translate <Col4, 1, Row3>
}
object {
plane {y, 0}
pigment {White}
}